Tier 1 Spells
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Tier 1 Spells
Cost:
Crab Umbra- Projects the aura of a crab around a creature, allowing the user to survive underwater. If the creature is in danger, the aura will dissipate to protect the caster.
Cost:
Telepathy - Allows the user to read minds
Cost:
Training Grounds - Summons a makeshift training area, making everyone in the grounds able to use their abilities and such more easily
Cost:
Wind Zendikon - Brings a cloud to life
Crab Umbra- Projects the aura of a crab around a creature, allowing the user to survive underwater. If the creature is in danger, the aura will dissipate to protect the caster.
Cost:
Telepathy - Allows the user to read minds
Cost:
Training Grounds - Summons a makeshift training area, making everyone in the grounds able to use their abilities and such more easily
Cost:
Wind Zendikon - Brings a cloud to life
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