Magic the Gathering RPG
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Tier 2 Spells

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Tier 2 Spells Empty Tier 2 Spells

Post  Church Fri Nov 19, 2010 10:18 pm

Tier 2 Spells White10 +1
Tier 2 Spells Ajani_10
Ajani's Mantra - Every so often, a small wound of yours heals

Tier 2 Spells White10 +1
Tier 2 Spells Eland_10
Eland Umbra - Enchant a creature. The enchanted creature gains the aura of a gazelle, increasing their swiftness and strength. If that creature would be killed, the aura vanishes instead.

Tier 2 Spells White10 +1
Tier 2 Spells Honor_10
Honor of the Pure - A soft aura surrounds your white creatures, giving them a small increase to their strength

Tier 2 Spells White10 +1
Tier 2 Spells Journe10
Journey to Nowhere - Enchant a creature. That creature is removed from existance, a sihlouette of his shape standing where he was. If the enchantment is broken, the creature will fill in his sihlouette and continue to exist.

Tier 2 Spells White10 +1
Tier 2 Spells Nimbus10
Nimbus Wings - Enchant a creature. The enchanted creature grows angel's wings and can fly

Tier 2 Spells White10 +1
Tier 2 Spells Pacifi10
Pacifism - Enchant a creature. That creature becomes a pacifist and no longer wishes to fight.

Tier 2 Spells White10 +1
Tier 2 Spells Time_o10
Time of Heroes - An aura surrounds creatures who learn, increasing their strength
Church
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