Tier 2 Spells
Page 1 of 1
Tier 2 Spells
+1
Ajani's Mantra - Every so often, a small wound of yours heals
+1
Eland Umbra - Enchant a creature. The enchanted creature gains the aura of a gazelle, increasing their swiftness and strength. If that creature would be killed, the aura vanishes instead.
+1
Honor of the Pure - A soft aura surrounds your white creatures, giving them a small increase to their strength
+1
Journey to Nowhere - Enchant a creature. That creature is removed from existance, a sihlouette of his shape standing where he was. If the enchantment is broken, the creature will fill in his sihlouette and continue to exist.
+1
Nimbus Wings - Enchant a creature. The enchanted creature grows angel's wings and can fly
+1
Pacifism - Enchant a creature. That creature becomes a pacifist and no longer wishes to fight.
+1
Time of Heroes - An aura surrounds creatures who learn, increasing their strength
Ajani's Mantra - Every so often, a small wound of yours heals
+1
Eland Umbra - Enchant a creature. The enchanted creature gains the aura of a gazelle, increasing their swiftness and strength. If that creature would be killed, the aura vanishes instead.
+1
Honor of the Pure - A soft aura surrounds your white creatures, giving them a small increase to their strength
+1
Journey to Nowhere - Enchant a creature. That creature is removed from existance, a sihlouette of his shape standing where he was. If the enchantment is broken, the creature will fill in his sihlouette and continue to exist.
+1
Nimbus Wings - Enchant a creature. The enchanted creature grows angel's wings and can fly
+1
Pacifism - Enchant a creature. That creature becomes a pacifist and no longer wishes to fight.
+1
Time of Heroes - An aura surrounds creatures who learn, increasing their strength
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|