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Tier 1 Spells

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Tier 1 Spells Empty Tier 1 Spells

Post  Church Sun Sep 05, 2010 4:39 pm

Cost: Tier 1 Spells Green19
Tier 1 Spells Ancien10
Ancient Stirrings- Add a creature to your spell list that is colorless

Cost: Tier 1 Spells Green19
Tier 1 Spells Autumn10
Autumn's Veil- This spell cannot be countered. Spells you play next post cannot be countered and creatures you control have protection from blue and black spells until the post after that.

Cost: Tier 1 Spells Green19
Tier 1 Spells Fog10
Fog - Prevent all combat damage done this post

Cost: Tier 1 Spells Green19
Tier 1 Spells Giant_10
Giant Growth - Target creature gets an additional 3 strength until your next post

Cost: Tier 1 Spells Green19
Tier 1 Spells Ground10
Groundswell- Target creature gets an additional X strength until your next post where X is your tier in green magic

Cost: Tier 1 Spells Green19
Tier 1 Spells Hornet10
Hornet Sting- Kill a creature with strength 1

Cost: Tier 1 Spells Green19
Tier 1 Spells Irresi10
Irresistable Prey- Target creature must be blocked on the next post

Cost: Tier 1 Spells Green19
Tier 1 Spells Leaf_a11
Leaf Arrow - Kill target creature with 3 Strength or less that can fly

Cost: Tier 1 Spells Green19
Tier 1 Spells Might_10
Might of the Masses- Target creature gets an additional X strength until your next post where X is the number of creatures you control

Cost: Tier 1 Spells Green19
Tier 1 Spells Nature10
Nature's Claim- Destroy targe artifact of enchantment, the controller of that artifact or enchantment gains 2 health counters

Cost: Tier 1 Spells Green19
Tier 1 Spells Prey_s10
Prey's Vengeance- Target creature gets an additional 2 strength until your next post. You may play this spell again as an extra spell during your next post

Cost: Tier 1 Spells Green19
Tier 1 Spells Primia10
Primial Bellow- Target creature gets an additional X strength until your next post where X is the target creature's mana cost

Cost: Tier 1 Spells Green19
Tier 1 Spells Vines_10
Vines of Vastwood- If you have 1 tier in green magic, target creature cant be the targer of spells or abilites until your next post, If you have 2 tiers in magic, The target creature also gets an aditional 4 strength until your next post.
Church
Church
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Join date : 2010-07-14

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