Magic the Gathering RPG
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Tier 1 Spells

Go down

Tier 1 Spells Empty Tier 1 Spells

Post  Church Sun Sep 05, 2010 12:29 pm

Cost: Tier 1 Spells White20
Tier 1 Spells Carava10
Caravan Escort
Human Knight (Learns)
Strength- 2 (0 experience)
Strength- 4 (10-40 experience)
Strength- 10 (50 Experience)
Caravan expert chooses to carry a spear as well as a sword when he reaches 50 experience, giving him a slight edge during close range fights.

Cost: Tier 1 Spells White20
Tier 1 Spells Elite_10
Elite Vanguard
Human Soldier
Strength- 3

Cost: Tier 1 Spells White20
Tier 1 Spells Golden10
Goldenglow Moth
Insect
Strength- 1
Whenever Goldenglow moth blocks a creature for you, minor wounds of yours heal

Cost: Tier 1 Spells White20
Tier 1 Spells Hada_f10
Hada Freeblade
Human Soldier Ally
Strength: 1
Hada Freeblade chooses to carry an extra tool for each Ally you control

Cost: Tier 1 Spells White20
Tier 1 Spells Infant10
Infantry Veteran
Human Soldier
Strength: 2
Infantry Veteran can give his weapon to another creature you control, increasing their strength

Cost: Tier 1 Spells White20
Tier 1 Spells Kitesa10
Kitesail Apprentice
Kor Soldier
Strength- 2
When kitesail is equipped she grows wings and may fly

Cost: Tier 1 Spells White20
Tier 1 Spells Kor_du10
Kor Duelist
Kor Soldier
Strength- 2
As long as Kor Duelist is equipped, double his strength

Cost: Tier 1 Spells White20
Tier 1 Spells Loam_l10
Loam Lion
Cat
Strength-2
If you have a tier in green mana, Loam lion gains a green aura, increasing its strength

Cost: Tier 1 Spells White20
Tier 1 Spells Perimi10
Perimiter Captain
Human Soldier
Strength- 4
Perimiter Captain guards you and does not wish to attack. Whenever a creature you control that doesnt attack blocks, small wounds of yours heal.

Cost: Tier 1 Spells White20
Tier 1 Spells Serra_10
Serra Ascendant
Human Monk
Strength- 2
If you are in perfect health, Serra Ascendant is surrounded by a white aura, increasing her strength and allowing her to fly.

Cost: Tier 1 Spells White20
Tier 1 Spells Soul_s10
Soul's Attendant
Human Cleric
Strength- 2
Whenever another creature is cast, Soul's Attendant heals one of your wounds

Cost: Tier 1 Spells White20
Tier 1 Spells Steppe10
Steppe Lynx
Cat
Strength- 1
The longer you go without casitng a spell, the more Steppe Lynx grows, increasing its strength more and more.

Cost: Tier 1 Spells White20
Tier 1 Spells Studen10
Student of Warfare
Human Knight (Learns)
Strength- 2 (0 Exp)
Strength- 6 (20-60 Exp)
Strength- 8 (70 Exp)
If Student of Warfare has 70 experience, he carries two swords, doubling his power
Church
Church
Admin

Posts : 38
Join date : 2010-07-14

https://mtgrpg.rpg-board.net

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum