Tier 1 Spells
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Tier 1 Spells
Cost:
Caravan Escort
Human Knight (Learns)
Strength- 2 (0 experience)
Strength- 4 (10-40 experience)
Strength- 10 (50 Experience)
Caravan expert chooses to carry a spear as well as a sword when he reaches 50 experience, giving him a slight edge during close range fights.
Cost:
Elite Vanguard
Human Soldier
Strength- 3
Cost:
Goldenglow Moth
Insect
Strength- 1
Whenever Goldenglow moth blocks a creature for you, minor wounds of yours heal
Cost:
Hada Freeblade
Human Soldier Ally
Strength: 1
Hada Freeblade chooses to carry an extra tool for each Ally you control
Cost:
Infantry Veteran
Human Soldier
Strength: 2
Infantry Veteran can give his weapon to another creature you control, increasing their strength
Cost:
Kitesail Apprentice
Kor Soldier
Strength- 2
When kitesail is equipped she grows wings and may fly
Cost:
Kor Duelist
Kor Soldier
Strength- 2
As long as Kor Duelist is equipped, double his strength
Cost:
Loam Lion
Cat
Strength-2
If you have a tier in green mana, Loam lion gains a green aura, increasing its strength
Cost:
Perimiter Captain
Human Soldier
Strength- 4
Perimiter Captain guards you and does not wish to attack. Whenever a creature you control that doesnt attack blocks, small wounds of yours heal.
Cost:
Serra Ascendant
Human Monk
Strength- 2
If you are in perfect health, Serra Ascendant is surrounded by a white aura, increasing her strength and allowing her to fly.
Cost:
Soul's Attendant
Human Cleric
Strength- 2
Whenever another creature is cast, Soul's Attendant heals one of your wounds
Cost:
Steppe Lynx
Cat
Strength- 1
The longer you go without casitng a spell, the more Steppe Lynx grows, increasing its strength more and more.
Cost:
Student of Warfare
Human Knight (Learns)
Strength- 2 (0 Exp)
Strength- 6 (20-60 Exp)
Strength- 8 (70 Exp)
If Student of Warfare has 70 experience, he carries two swords, doubling his power
Caravan Escort
Human Knight (Learns)
Strength- 2 (0 experience)
Strength- 4 (10-40 experience)
Strength- 10 (50 Experience)
Caravan expert chooses to carry a spear as well as a sword when he reaches 50 experience, giving him a slight edge during close range fights.
Cost:
Elite Vanguard
Human Soldier
Strength- 3
Cost:
Goldenglow Moth
Insect
Strength- 1
Whenever Goldenglow moth blocks a creature for you, minor wounds of yours heal
Cost:
Hada Freeblade
Human Soldier Ally
Strength: 1
Hada Freeblade chooses to carry an extra tool for each Ally you control
Cost:
Infantry Veteran
Human Soldier
Strength: 2
Infantry Veteran can give his weapon to another creature you control, increasing their strength
Cost:
Kitesail Apprentice
Kor Soldier
Strength- 2
When kitesail is equipped she grows wings and may fly
Cost:
Kor Duelist
Kor Soldier
Strength- 2
As long as Kor Duelist is equipped, double his strength
Cost:
Loam Lion
Cat
Strength-2
If you have a tier in green mana, Loam lion gains a green aura, increasing its strength
Cost:
Perimiter Captain
Human Soldier
Strength- 4
Perimiter Captain guards you and does not wish to attack. Whenever a creature you control that doesnt attack blocks, small wounds of yours heal.
Cost:
Serra Ascendant
Human Monk
Strength- 2
If you are in perfect health, Serra Ascendant is surrounded by a white aura, increasing her strength and allowing her to fly.
Cost:
Soul's Attendant
Human Cleric
Strength- 2
Whenever another creature is cast, Soul's Attendant heals one of your wounds
Cost:
Steppe Lynx
Cat
Strength- 1
The longer you go without casitng a spell, the more Steppe Lynx grows, increasing its strength more and more.
Cost:
Student of Warfare
Human Knight (Learns)
Strength- 2 (0 Exp)
Strength- 6 (20-60 Exp)
Strength- 8 (70 Exp)
If Student of Warfare has 70 experience, he carries two swords, doubling his power
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