Magic the Gathering RPG
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Tier One Spells

Go down

Tier One Spells Empty Tier One Spells

Post  Church Sun Sep 12, 2010 1:35 am

Cost: Tier One Spells Black18
Tier One Spells Bloodc10
Bloodchief Ascension - At the beggining of your posts, if your opponent recieved damage on their post, put a quest counter on Bloodchief Ascension. Whenever a creature dies or a spell is discarded, as long as Bloodchief Ascension has three or more quest counters, wounds form on them while wounds of your own heal

Cost: Tier One Spells Black18
Tier One Spells Demoni10
Demonic Appetite - When this enchantment enchants a creature, enchanted creature gets an additional 6 strength. At the beggining of your posts you must sacrifice a creature

Cost: Tier One Spells Black18
Tier One Spells Mire_b10
Mire Blight - Enchant target creature, when enchanted creature is dealt damage, destroy that creature

Cost: Tier One Spells Black18
Tier One Spells Quest_15
Quest for the Gravelord - Whenever a creature dies, put a quest counter on Quest for the Gravelord. Remove 3 counters for Quest for the Gravelord and sacrifice it, Put a Strength 10 Black Zombie Giant into play as an extra spell

Cost: Tier One Spells Black18
Tier One Spells Quest_16
Quest for the Nihil Stone - Every time an opponent has to discard a spell from their spell list, put a quest counter on Quest for the Nihil Stone. At the beggining of each player's post, if Quest for the Nihil Stone has two or more quest counters, and the poster has no spells in thier spell list, wounds form over their skin

Cost: Tier One Spells Black18
Tier One Spells Soul_s11
Soul Stair Expedition - At the beggining of your post, put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it, return two target dead creatures you control to your spell list

Cost: Tier One Spells Black18
Tier One Spells Unholy10
Unholy Strength - Enchant a creature, enchanted creature gets an additional 3 strength

Cost: Tier One Spells Black18
Tier One Spells Weakne10
Weakness - Enchant a creature, enchanted creature loses 3 strength
Church
Church
Admin

Posts : 38
Join date : 2010-07-14

https://mtgrpg.rpg-board.net

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum